Brawl - Diddy Kong - Action - 0x12d
Entry Script
- UnknownEvent { namespace: 0x8, code: 0x1b, unk1: 0x0, arguments: [Bool(false)] }
- CreateInterrupt { interrupt_id: None, action: 0x12c, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x1bf50 }
- ChangeSubactionRestartFrame(Final)
- FrameSpeedModifier { multiplier: 1.0, unk: 0 }
Exit Script
- Subroutine(0x1ba20)